If i ever come back to this, i might try and improve the scenes and complete the whole story. also, i may have to consider a better voice cast, rather than just me voicing some of them.
TellyWeb i-Media projects
Friday, 15 June 2012
Final Major Project FINAL UPDATE 15/6/12
Everything is finished. The animation is not entirely made, but i was only aiming to make the 1st two scenes as a test. The lipsyncing works well with the sound, and the animation has been steadily timed.
Friday, 1 June 2012
Friday, 25 May 2012
Update 25-5-12
Thursday, 24 May 2012
Final Project UPDATE 23-24/5/12
Animation progress - Opening and dialogue frames made, by using a add-in on Flash CS5 called Keyframe Caddy. the eyes, mouth and body of the crocodile are split into 3 layers.
meanwhile, the audience demographic is almost complete.
meanwhile, the audience demographic is almost complete.
Thursday, 17 May 2012
Final Project progress 17/5/12
I have found more information on the products i've researched. many customers who bought the apps gave a huge rating. the most popular was the Duck series by Jez Alborough.
http://www.jezalborough.com/characters/duck/captain_duck_readers_say.html
The average recommended age group for reading these books were aged 2-7, but many parents have also enjoyed reading them.
http://www.jezalborough.com/characters/duck/captain_duck_readers_say.html
The average recommended age group for reading these books were aged 2-7, but many parents have also enjoyed reading them.
Wednesday, 16 May 2012
Final Project 16.5.12
The final major project i'm working on is an animated storybook on Roald Dahl's "The Enormous Crocodile". the book will also include a full-length animated cartoon of the story, which i what i aim on working on first.
Research is going well. i've been looking up on the demographics/audience response to the 3 products i've chosen. this will list the reviews/feedback given by the audience, how many copies were sold per day. and so on.
meanwhile, i have made character concepts and flash tests for the animation.
Research is going well. i've been looking up on the demographics/audience response to the 3 products i've chosen. this will list the reviews/feedback given by the audience, how many copies were sold per day. and so on.
meanwhile, i have made character concepts and flash tests for the animation.
Friday, 18 November 2011
Games based Idents
At first, I though it was meant as a television ident, but with a gaming theme. But I realise this does include logos from gaming companies.
The Only TV Ident I did find relevant to gaming was from this channel.
Fox Kids (2001) – the fast-paced CGI graphics used in this really made the ident look like a platform game, but viewed as a first person shooter. Its variety of colour, imagery, and effects really grabbed the attention for kids, and gamers if it was used for a gaming channel. While it has a lot of lighting and texturing effects in the animation, there isn’t any font or typefacing on this ident.
Sega (1992) – Normally you don’t see a trademark character appear on the logo intro, but this is probably a well-known character ident in game history. Sonic the Hedgehog matches well with Sega’s blue logo, and speeding from one side to another give a really good effect for the logo to fade in, like it came from the dust. The jingle is the same tune that the audience can instantly remember, and they would also tell it’s a game made by Sega by the appearance of Sonic, even if it’s not a Sonic the Hedgehog game.
Nintendo GameCube (2002) – The 3D animation in this is quite clever, as the smaller cub walks around the screen, making a path along the way, the form of a bigger cube. The path forms into a letter, which stands for the word “GameCube”. The purple logo and typeface font is cleverly designed, which would clearly give its target audience the comfort that they are playing from an official console.
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